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I just gave it a poke. It's noteworthy. I like the older look of it, and menu and text-heavy presentation. I like the hints of a time-passing  gameplay element, as hinted at the bottom when I clicked the option to go exploring.

I just discovered the turn-based fighting. I admit I usually only like this sort of thing when it has extra elements to make it much more thoughtful. As proof it can be done, though, it's well enough, and I like the crisp presentation. The four options, basic though they are, still are presented just so that they feel like options.

I very strongly like the detailed numbers at the bottom per attack, showing the reckonwork at play. I just wish I understood what exactly they all mean; I see at least one number keeps showing up  with a letter in it, and I don't yet get what it means.

For all the praise, when I went to explore in the forest the first time it just went black and I had to refresh the page. In any event, outside of the flavor text letting you know what you're supposed to be doing, there isn't much said about the city we're in or the world it's in. I get the oldest CRPG's didn't have much either, but a middle ground between that and today's worldbuilding standards might be a welcome touch up.

I can tell this is a project built on knowhow; wishing you well in wherever you intend to go - and where you intend to take this one, if you consider it not yet done.

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Hello Ryarod! Many thanks for the detailed feedback. This game was a challenge, we made it in less than 48 hours, and many of these details were not well worked due to lack of time. We are finalizing our last project (Nightsong) and we plan to update all our Jam games to more quality of life versions.

I featured your game in my video ! Take a look